Android Netrunner

Android Netrunner

Tuesday, January 21, 2014

Custom Biotics - Always Growing, Always Going

Custom Biotics. Such an interesting identity that I don't think I've ever seen anyone even talk about playing it. The 22 influence is its strong point at a drawback of no Jinteki cards but... huh?

Once again. Remember. These decks are not necessarily competitive. They probably wont work. They probably will get slaughtered. But make us think... that they can do.

Like the Professor from the last article, you have to make use of that 22 influence (or in the professors case more than 15 inf worth of programs that are useful) to make it worthwhile. What would you need that much influence for without touching Jinteki that it would make not running Engineering the Future the best solution?

This is an identity that, like the Professor, will get better with a larger cardpool. Will it ever outdo Engineering the Future? Probably not. And we're talking about the here, the now, not 3 cycles down the road with a crap load more cards.

So while thinking about the next deck to write about, I was looking at Custom Biotics and going ... what the hell would I use that influence and lack of an ability for? I was reminded about another deck that I saw - Apreche (His Youtube channel here) had a video of a game up on his channel that was his HB Slow Advance. Slow advance? What kind of crazyness is that? Suddenly I was struck with a thought and so....

Custom Biotics - Always Growing, Always Going

Custom Biotics: Engineered for Success (Creation and Control)

Agenda (10)
2x Accelerated Beta Test (Core Set)
2x Mandatory Upgrades (What Lies Ahead)
3x Project Ares (Opening Moves)
3x Project Vitruvius (Cyber Exodus)

Asset (7)
3x Adonis Campaign (Core Set)
2x Aggressive Secretary (Core Set)
2x Cerebral Overwriter (Creation and Control)

Upgrade (3)
3x Simone Diego (Humanity's Shadow) ••••• •

Operation (9)
3x Hedge Fund (Core Set)
3x Shipment from Kaguya (Core Set) •••
3x Shipment from SanSan (Second Thoughts) •••

Barrier (9)
2x Bastion (Creation and Control)
2x Eli 1.0 (Future Proof)
1x Heimdall 1.0 (Core Set)
2x Ice Wall (Core Set) ••
2x Wall of Static (Core Set)

Code Gate (6)
2x Enigma (Core Set)
2x NEXT Bronze (Opening Moves)
2x Pop-up Window (Cyber Exodus) ••

Sentry (5)
1x Fenris (True Colors)
1x Ichi 1.0 (Core Set)
3x Matrix Analyzer (Core Set) ••••• •

Deck built on NetrunnerDB.

Building from a similar position as the Weyland - Building a Better ICE deck I posted before, we will use Simon Diego to her greatest effect - Free advancements! Then taking a page from Apreche we'll make that useful - Overadvanced Project Ares thanks to Simon and Matrix Analyzer, Overadvanced Vitruvius.  What might be a harmless Two Advanced Agenda, after running through a Matrix Analyzer is suddenly 3 programs or three brain damage. How to make this worthwhile though for the influence?

Shipments. Kaguya and SanSan shipments. Matrix Analyzer and Diego already eat up a lot of the influence. Throw in 3 each of the Shipment cards from Weyland and NBN that will allow even more Advancement tokens to be placed means we're pushing upwards. Toss in a Popup Window to help fund this and we got ourselves 22 influence (well with  that Ice Wall... shhhhh)

The secret for this deck is a pair of big 'ol balls. Advance. Always be advancing. Never stop advancing.  Don't get cold feet. Keep advancing. When he see's you adding more advance tokens while he's running the server, the hope is that he gets cold feet that its now a 4 advanced Cerebral Overwriter

Economy might be the biggest issue, but one of the best parts of this is that, thanks to Simone, and both Shipments, that's 9 cards that can allow you to advance for free. Adonis is a strong economy card already, so all you'll need is money to fund the rezing of ice, which between Adonis and Hedge Fund might be enough. Maybe.

What else can we do?

Well economy is an issue. Maybe swapping into some Eve to go with the Adonis, or a Melange for the burstyness.  Or more Drip Econ, so you can spend more time clicking for advancement without having to spend time getting the credits. Eve Campaign or PAD campaign could round out the econ nicely. The ICE package probably needs work - I just drew on my experiences in building NEXT for some random ice. Draw what you can and will from that. Maybe even saying screw Custom Biotics and run this out of Engineering the Future for the free money and the ability to run Junebug to compliment the Slow Advance idea.

Thinking about it, Rex might actually work well here. If you have it up in a server, they might run it instead of your agenda you're pushing for over advancement. If not, then you have money coming in soon, possibly right when you need it. Its a card that's easy for the runner to forget about if other, more pressing things come up.

Will it work? Doubtful. Does it make you think? I hope so.


  1. With Shipment from Sansan and Shipment from Kaguya in here, it seems like a shame to not run Efficiency Committee as one of your two-pointers. It's a toss-up whether to replace ABT or Mandatory Upgrades, though: with your low econ, ABT might flop something much-needed, but a slow advance trap deck is maybe your only chance to really score a Mandatory Upgrades. Still, that's probably the one I'd cut for consistency. With that gone, Efficiency Committee will let you suddenly burst out an agenda if you find an opening to do so.

    1. That said, and with the aforementioned adjustment, I very well might give this deck a shot. I've been jonesing for some non-FA decks I could use to mix things up a bit.

    2. Well the Ice is cheap enough that ABT isn't really a good option. Efficiency comity would be nice, you are correct.

      Id also be thinking of Haas Arcology AI for extra clicks for getting those 3/2's scored.

  2. Tommy Haas might also make a good "econ" card for this style of deck, both to translate Simone credits to real credits and bait a run (possibly 2).

    Haas Arcology would be another interesting card to look at as well, I agree. Althoguh you don't really want to get more than 2-3 counters on it before rezzing... At least, if you plan on using them.

    1. Agreed! Could be some fun stuff with Haas Arcology, might lead to some good Fast Advance style mechanics inside a Slow Advance deck, good switch surprise.